This work is influenced by retro Choose Your Adventure games, featuring multiple choice to progress, often stumping or confusing the player. By subverting these traditional videogame conventions of ‘getting lost’ or the potential to ‘fail’; this videogame positions the player to assume the place of a protagonist who is already at a loss and the only perceived ‘failure’ is inaction. This piece aims to contribute to a conversation about mental health and how it can be approached or understood via storytelling.

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